How to edit vector tile layers and assemble them into a custom basemap
In part 1, of this two-part series, we learned how to create texture layers in ArcGIS to give your maps a realistic lived-in appearance. Now we’re going to use those texture layers in a custom basemap, and we’ll also customize the content and appearance of existing vector tile layers along the way, to get exactly what … Continue reading How to edit vector tile layers and assemble them into a custom basemap